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Recreation Pollock - HUMACHINE LEARNING

2016.03

Role

Software developer and designer.

This is an art project conducted to explore how machine learning can influence human creativity and skill acquisition. I'm calling learning with machine "HUMACHINE LEARNING" in the project.

A machine learning model was created using clustering in order to determine any similiarities between user inputs and Jackson Pollock's painting style. The drawing software is designed to accept or reject user input based on similarity. Through the drawing software, we investigated whether users were able to discover characteristics and whether they were able to acquire them.

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